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Infinity Blade Review

Published at 12:31 PM in , , , , ,

Where were you December 13, 2010? On a cold and rainy night Brett Favre's consecutive game streak was broken. His streak spanned four presidents, it was legendary. Think about it: Where were you when this streak was dealt it's final blow? I know where I was. I was playing Infinity Blade, and I haven't stopped since.

When you first tap Infinity's Blade, the opening screen pops up, and then you start the story. The story starts with a knight taking on the GodKing, Infinity's Blade primary foe. After you begin to learn the ropes of the game, the GodKing ends up killing you. The next scene is your son, returning to get his vengence on the GodKing. Next, you proceed through the castle, defeating enemies and minions along the way. Eventually, you make it to the GodKing again, and when you die (trust me, you can't beat him on the first bloodline, or at least it's extremely difficult), the whole story starts over again.

The gameplay of Infinity's Blade is similar to a glorified Fruit Ninja. The enemy attacks you, and you have three options to defend, you can block by pressing a block button (you only have alimited amount of blocks), dodge buttons, or you can swipe on the screen to parry. After you block, parry, or dodge enough, the bad guy takes a break, which gives you your chance to attack. There are three ways to attack, you can swipe on screen to attack with your sword, use your stun powers, which stuns him so you can attack with your sword, or use your magic powers. (Both stun and magic are one time use, but re-fill over time) Eventually, the enemies get more difficult, mainly because their health and attack speed increase, and they also become invincable to certain magic attacks.

Infinity's Blade is a fairly basic action game, with a few RPG elements sprinkled in. You earn money from chests and money bags located randomly around the castle, and from defeating bad guys. You can use that money to earn different tools and weapons, of which include swords, shields, helms, magic rings, and armor. Once you equip the new armor, you can start mastering them, which you can by gaining XP from enemies. Once you get enough XP, you either level up (the current level cap is 45), or master your tools, both of which gives you points to increase your defense, attack, magic, or health.



The devil is in the details. The music/sound effects in this game are near perfect. Unlike, most iOS games it actually is enjoyable to listen to, and increases the suspense in the battles. The graphics in this game are mind blowing. By far the best graphics on the iOS platform, mainly due the the fact that its powered by the Unreal Engine. These graphics are simply stunning, you have to check the screenshots to get the entire picture. I might venture as far as to call them the best graphics on the iOS, as well as the DS. This gameplay comes fully loaded with Gamecenter, and is stacked with achievements to keep you busy, far past the level 45 cap. If the game isn't stacked enough already, the developers have promised multiple content updates, and one have even been released already. There are two facets that upset me somewhat, but it's mainly on the performance side. First, the game crashes on occasion, which can get annoying once you get into it, and it only works on the latest gen devices, i.e, iPhone 3GS and iPhone 4, as well as the iPod 3rd gen (Late 16gig and 32 gig models, or MC models), and 4th Gen iPod Touch, as well as the iPad.

Overall, I love this game. It's fun, challenging, addicting, and beautiful. I might marry this game, it's that fantastic. I haven't put it down since I downloaded it, and I'm not gonna stop after the review, it's the first true iPhone masterpiece. Be forewarned: Some people really hate this game, but I disagree strongly. Playing through the game, I find next-to no flaws throughout my experience. I highly reccomend this game to any fans of sword fighting action games, with some RPG elements mixed in.

Short Description: Infinity's Blade is like the gameplay of Fruit Ninja blended with the story theme of Rimelands, and gently stirred with the graphics of Call of Duty.

Modes: 1
Difficulties: 1
Total: 1
Levels: 10 different Enemies

1-5 Point Scale:
Music: 5
Modes: 3
Replayability: 4
Networking: 5
Gameplay: 5
Graphics: 5
Performance: 4
Overall (not an average): 5

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